BallShape

BallShape

Shape of a euclidean ball

Constructor

new BallShape(location, radius)

Source:

Construction

Parameters:
Name Type Description
location Isometry | Point

Either an isometry, or a point representing the center of the ball

radius number

the radius od the ball

Classes

BallShape
BallShape
BallShape
BallShape
BallShape

Members

center :Point

Source:

Center of the ball

Type:

center :Point

Source:

Center of the ball

Type:

center :Point

Source:

Center of the ball

Type:

hasUVMap

Source:

The UV coordinates corresponds to the spherical coordinates on the sphere... Not sure if that is the smartest choice

hasUVMap

Source:

The UV coordinates corresponds to the spherical coordinates on the sphere... Not sure if that is the smartest choice

isBallShape :boolean

Source:

Says that the object inherits from BallShape

Type:
  • boolean

isBallShape :boolean

Source:

Says that the object inherits from BallShape

Type:
  • boolean

isBallShape :boolean

Source:

Says that the object inherits from Ball

Type:
  • boolean

isBallShape :boolean

Source:

Says that the object inherits from Ball

Type:
  • boolean

isBallShape :boolean

Source:

Says that the object inherits from Ball

Type:
  • boolean

isGlobal :boolean

Source:

Says whether the shape is global. True if global, false otherwise.

Type:
  • boolean

isGlobal :boolean

Source:

Says whether the shape is global. True if global, false otherwise.

Type:
  • boolean

isGlobal :boolean

Source:

Says whether the shape is global. True if global, false otherwise.

Type:
  • boolean

isGlobal :boolean

Source:

Says whether the shape is global. True if global, false otherwise.

Type:
  • boolean

isGlobal :boolean

Source:

Says whether the shape is global. True if global, false otherwise.

Type:
  • boolean

BallShape BallShape

Shape of a hyperbolic ball

Constructor

new BallShape(location, radius)

Source:

Construction

Parameters:
Name Type Description
location Isometry | Point | Vector

data for the center of the ball

  • If the input in an Isometry, then the center is the image of the origin by this isometry.
  • If the input in a Point, then the center is that point.
  • If the input is a Vector, then the center is the image of this vector by the exponential map at the origin.
radius number

the radius od the ball

Classes

BallShape
BallShape
BallShape
BallShape
BallShape

Members

center :Point

Source:

Center of the ball

Type:

center :Point

Source:

Center of the ball

Type:

center :Point

Source:

Center of the ball

Type:

hasUVMap

Source:

The UV coordinates corresponds to the spherical coordinates on the sphere... Not sure if that is the smartest choice

hasUVMap

Source:

The UV coordinates corresponds to the spherical coordinates on the sphere... Not sure if that is the smartest choice

isBallShape :boolean

Source:

Says that the object inherits from BallShape

Type:
  • boolean

isBallShape :boolean

Source:

Says that the object inherits from BallShape

Type:
  • boolean

isBallShape :boolean

Source:

Says that the object inherits from Ball

Type:
  • boolean

isBallShape :boolean

Source:

Says that the object inherits from Ball

Type:
  • boolean

isBallShape :boolean

Source:

Says that the object inherits from Ball

Type:
  • boolean

isGlobal :boolean

Source:

Says whether the shape is global. True if global, false otherwise.

Type:
  • boolean

isGlobal :boolean

Source:

Says whether the shape is global. True if global, false otherwise.

Type:
  • boolean

isGlobal :boolean

Source:

Says whether the shape is global. True if global, false otherwise.

Type:
  • boolean

isGlobal :boolean

Source:

Says whether the shape is global. True if global, false otherwise.

Type:
  • boolean

isGlobal :boolean

Source:

Says whether the shape is global. True if global, false otherwise.

Type:
  • boolean

BallShape BallShape

Shape of a spherical ball

Constructor

new BallShape(location, radius)

Source:

Construction

Parameters:
Name Type Description
location Isometry | Point | Vector

data for the center of the ball

  • If the input in an Isometry, then the center is the image of the origin by this isometry.
  • If the input in a Point, then the center is that point.
  • If the input is a Vector, then the center is the image of this vector by the exponential map at the origin.
radius number

the radius od the ball

Classes

BallShape
BallShape
BallShape
BallShape
BallShape

Members

center :Point

Source:

Center of the ball

Type:

center :Point

Source:

Center of the ball

Type:

center :Point

Source:

Center of the ball

Type:

hasUVMap

Source:

The UV coordinates corresponds to the spherical coordinates on the sphere... Not sure if that is the smartest choice

hasUVMap

Source:

The UV coordinates corresponds to the spherical coordinates on the sphere... Not sure if that is the smartest choice

isBallShape :boolean

Source:

Says that the object inherits from BallShape

Type:
  • boolean

isBallShape :boolean

Source:

Says that the object inherits from BallShape

Type:
  • boolean

isBallShape :boolean

Source:

Says that the object inherits from Ball

Type:
  • boolean

isBallShape :boolean

Source:

Says that the object inherits from Ball

Type:
  • boolean

isBallShape :boolean

Source:

Says that the object inherits from Ball

Type:
  • boolean

isGlobal :boolean

Source:

Says whether the shape is global. True if global, false otherwise.

Type:
  • boolean

isGlobal :boolean

Source:

Says whether the shape is global. True if global, false otherwise.

Type:
  • boolean

isGlobal :boolean

Source:

Says whether the shape is global. True if global, false otherwise.

Type:
  • boolean

isGlobal :boolean

Source:

Says whether the shape is global. True if global, false otherwise.

Type:
  • boolean

isGlobal :boolean

Source:

Says whether the shape is global. True if global, false otherwise.

Type:
  • boolean