CylinderShape

CylinderShape

Cylinder in spherical geometry.

Constructor

new CylinderShape(isom, radius)

Source:

Constructor The cylinder is the image by isom of the cylinder going through the origin and directed by e_z The UV map takes value in [-pi, pi] x [-pi, pi]. It is computed as follows

  • the u-coordinate is the distance between the origin and the projection of the on the "core" geodesic
  • the v-coordinate is such that v = 0 correspond to the point in the e_y direction
Parameters:
Name Type Description
isom Isometry

the position of the cylinder

radius number

the radius of the cylinder

Extends

Classes

CylinderShape
CylinderShape
CylinderShape

Members

isBasicShape :boolean

Source:
Overrides:

Says whether the shape is a basic shape, that it is not build on top of other shapes.

Type:
  • boolean

vector

Source:

Return the vector (point + direction) orienting the geodesic Mainly used to pass data to the shader

vector

Source:

Return the vector (point + direction) orienting the geodesic Mainly used to pass data to the shader