Lights
- class geometries.nil.lights.constDirLight.ConstDirLight.ConstDirLight(color, intensity=1, direction)
 Constant local direction
Constructor.
- Arguments:
 color (Color) – the color of the light
intensity (number) – the intensity of the light
direction (Vector3) – the direction of the light.
- geometries.nil.lights.constDirLight.ConstDirLight.ConstDirLight.ConstDirLight
 Constructor.
- geometries.nil.lights.constDirLight.ConstDirLight.ConstDirLight.isGlobal
 type: boolean
Says whether the shape is global. True if global, false otherwise.
- static geometries.nil.lights.constDirLight.ConstDirLight.ConstDirLight.glslClass()
 Return the chunk of GLSL code defining the corresponding structure.
- Returns:
 string –
- class geometries.nil.lights.fakeLocalPointLight.FakeLocalPointLight.FakeLocalPointLight(position, color, intensity=1)
 Constructor
- Arguments:
 position (Point) – position of the light
color (Color) – color of the light
intensity (number) – intensity of the light
- geometries.nil.lights.fakeLocalPointLight.FakeLocalPointLight.FakeLocalPointLight.FakeLocalPointLight
 Constructor
- static geometries.nil.lights.fakeLocalPointLight.FakeLocalPointLight.FakeLocalPointLight.glslClass()
 Return the chunk of GLSL code defining the corresponding structure.
- Returns:
 string –
- class geometries.nil.lights.fakePointLight.FakePointLight.FakePointLight(position, color, intensity=1)
 Constructor
- Arguments:
 position (Point) – position of the light
color (Color) – color of the light
intensity (number) – intensity of the light
- geometries.nil.lights.fakePointLight.FakePointLight.FakePointLight.FakePointLight
 Constructor
- static geometries.nil.lights.fakePointLight.FakePointLight.FakePointLight.glslClass()
 Return the chunk of GLSL code defining the corresponding structure.
- Returns:
 string –